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After 90 seconds, the underground part of the facility (including gate b & a elevators) explodes, eliminating all life be it mechanical or organical that was in there. During this protocol all doors are permamently opened. Upon activating the warhead from the control room, if the warhead was armed first, an emergency evacuation protocol will start throughout the whole facility. For further info, check Classes – D-Class, Classes – Scientist. The main objective of D-Class and Scientists. Requires a keycard with Warhead access to open. The room used to activate the Alpha Warhead. The surface zone leads to elevators to Gate B & A, facility entrances. It leads to both Gate A and Gate B: gates, which you need to cross to get out of the facility. The Entrance Zone is the last part of the facility. Areas – EZĬlasses spawning inside EZ: Facility Guard After the blackout, SCP-079 is recontained. After a minute, the whole facility goes through a short blackout. When all 5 generators are active (see SCP-079), the Overcharge process starts. For further information, see Classes – SCP-106. Room, in which you can sacrifice someone to contain SCP-106. This armory contains a lot of 5.54mm ammo and a workstation. Requires a keycard with Light Weaponry access to open. You can also find an M4 and a pistol inside the armory along with a workstation. In the shelves inside the station there will be most likely a Guard Keycard. This armory contains a P90, or an M4 and a workstation.Įlevator leading to the Alpha Warhead Maintenance Station. Next to the containment chamber there is an armory for which you need a keycard with Heavy Weaponry access.
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The elevator in the picture goes to SCP-049’s containment chamber, in which he spawns. Unlike in LCZ, rooms in HCZ do not have codenames. It contains most of the game’s SCP objects. After 15 minutes have passed, all doors in LCS including checkpoint doors and elevator systems are locked, and everywhere inside LCZ a deadly gas starts spreading and killing every living object inside LCZ. Upon the start of the game, an LCZ Decontamination Process starts. It contains various weapons, two workstations (See Weapons section), ammo, weapon manager tablets and grenade containers. Once you have a keycard with Light Weaponry Access, you can enter this room.
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